WAR ROOM 1
THE STORY OF EMILY
Illustration / Environmental graphics
War Room 1
Permanent exhibition at The Story of Emily - NOW ON VIEW!
The Story of Emily, Cornwall, United Kingdom
Commissioned by: Kossmanndejong
International Design Awards Winner 2025
War Room 1
Permanent exhibition at The Story of Emily - NOW ON VIEW!
The Story of Emily, Cornwall, United Kingdom
Commissioned by: Kossmanndejong
International Design Awards Winner 2025
This exhibition explores the Second Anglo-Boer War (1899–1902) in South Africa, highlighting the British concentration camps and Emily Hobhouse’s feminist activism.
Spanning 24 audiovisual rooms, it immerses visitors in the lives of Boer fighters, British soldiers, and the local black population. Headphones synchronize audio stories, animations, and lighting, while original artifacts add authenticity. The exhibition reveals war's chaos and devastation, showcasing Emily as a rare figure who fought to preserve humanity amid widespread destruction.
Initially I was asked to produce a photo collage, but due to the static nature of most of the archival footage, it did not really translate that well into the concept of War Room 1 being a somewhat more adventurous immersive experience. Through the use of illlustrations we were more flexible in the way we could make it accommodate the chosen storyline and we opted for a concept based on toy soldiers.
Spanning 24 audiovisual rooms, it immerses visitors in the lives of Boer fighters, British soldiers, and the local black population. Headphones synchronize audio stories, animations, and lighting, while original artifacts add authenticity. The exhibition reveals war's chaos and devastation, showcasing Emily as a rare figure who fought to preserve humanity amid widespread destruction.
Initially I was asked to produce a photo collage, but due to the static nature of most of the archival footage, it did not really translate that well into the concept of War Room 1 being a somewhat more adventurous immersive experience. Through the use of illlustrations we were more flexible in the way we could make it accommodate the chosen storyline and we opted for a concept based on toy soldiers.
Pictures: Thijs Wolzak